Homebrew Game Design & World building

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more contenders coming

more contenders coming

A gothic, steampunk, post-apocalyptic, renaissance, western, fantasy.


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Heavy Gunner 2

Heavy Gunner 2

I always felt the “Chassis & Crossbow” was sorely under developed as a setting.


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Heavy gunner 1

Heavy gunner 1

I am no respecter of the design intended purpose for most toys.


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Hard hit

Hard hit

There’s not a hell of a lot of armor out there that can stop a 20mm. slug. Not to mention, the explosive rounds that the Recoilless Rifles throw around. “Ablative”, indeed.


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Mira and her Stormbird

Mira and her Stormbird

Another character from my project


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Grunnin on the Steppes of Ut.

Grunnin on the Steppes of Ut.

My brother and I were often disappointed with a lot of the illustrations associated with the Car Wars universe. Artists like Masamune Shirow often captured visceral motion that inspires me to this day and I often wondered how Car Wars would look as a graphic novel or an animated feature film.


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Out on the Broken Leg #concept #artbyclaw

Out on the Broken Leg #concept #artbyclaw

The distinct crackle of vehicular munitions could be heard trailing up from the Rue Bush highway like a song of a bird that sings only of death.


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punchin’ thru

punchin' thru

More concept to “visual style”


WTF’s up with cargo spaces?

After researching various existing armed and armored vehicles of today, I REALLY do not comprehend the inability to mount weapon platforms or any other system into “cargo spaces” in Steve Jackson’s Car Wars. I can see a pair of VMGs or an AC mounted in the bed of a pickup in a near-180 degree rearward (or forward, but not both like a turret) and operated by a gunner with extra ammo, targeting computer, etc. Even if the weapon platform itself takes up a few spaces and like 300-500lbs. (whatever).

Ever since my brother and I started designing vehicles for Car Wars back in the 80s, we had issues with the ambiguity of “body type” and their rigid set of stats as being the starting point for building a rig. It makes far more sense to me to start with a frame/chassis (i.e.: size and strength, how many axles, etc.) and build from there. In that sense, the “body type” can be relegated to body STYLE which would be decided AFTER everything else is built and be more an aesthetic description rather than a rigid number restricting the functional design of each rig. The old rules seemed to present a design framework opposite “form follows function” to more like “try and fit the function in one of the few forms we give you”.

Want a cargo hold? Make sure you got enough spaces left in your frame. Any vehicle that is meant for vehicular combat should be built with a strong sub-frame (think: full roll cage integrated with the chassis) that would indicate the overall SIZE and what power and wheels that would be needed to get mobile.

Just mi2cents. Claw.


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Legend of the Brass Collector

Legend of the Brass Collector

Earliest concept sketch


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defiance

defiance

Better roll a “critical”.


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Speedgunnin’ out on the Glass Plains

Speedgunnin' out on the Glass Plains

Much props to Steve Jackson games for inspiring my creativity on so many levels.
Will post play stats for this baby soon, so stay tuned.


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no need for mufflers

no need for mufflers

Vehicles heavily laden in armor have proven to be rolling death traps out on the dust. If’n ye don’t get where you need to go fast, no amount of armor will help against the dangers that exist outside the city walls.


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wood bumper?

wood bumper?

More for clearing debris from the front wheels.


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The ‘Bare’ Claw

The 'Bare' Claw

Start with a solid frame for your main weapons platform.


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The Red Claw

The Red Claw

A modified ’49 Mercury sedan.


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Tools of the Trade

Tools of the Trade

From “Hasten the Journey”


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In development

In development

Simple game board for highway and road battle/chases.


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progress

progress

Working in both 1:24 scale and Hot Wheels for vehicle design.


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Two guns

Two guns

Only those who have the courage, skill, and sometimes desperation dare the rural expanse as it is a new ‘Wild West’ and everyone arms themselves for the journey.
Out on the open road…
a place called dust…
…a place where fortune and the glory of battle are found by pirate and speedgunner alike.


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Project: Dust

Project: Dust

Getting ‘Savage’ with it.


Hello world!

Welcome to Claw’s wild creations. Stay tuned fer more works.